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Game Info - Win fights to get experience points. By improving you Martial Art Knowledge and performance you will be able to confront any fighters. This game is based on Capcom's Street Fighter III. The 12 Fighters is a new and popular Street Fighting game for kids. It uses the Flash technology. Play this Beat 'Em Up game now or enjoy the many other related games we have at POG.

Celebrate the 30th Anniversary of the iconic Street Fighter franchise with the Street Fighter 30th Anniversary Collection on PlayStation 4, Xbox One, Nintendo Switch and Windows PC! This all-in-one package highlights the series’ past in an anthology of 12 classic titles, plus loads of archival documents, music and history.

Street Fighter (1987)

The original Street Fighter was undoubtedly a pioneer and crucial to the series’ ongoing success. It was arguably the first fighting game to use special command-based techniques, such as quarter circle movements and button combos. The game’s three punch buttons and three kick buttons, all representing various strengths, helped set the stage for every subsequent Street Fighter.

Street Fighter II: The World Warrior (1991)

The smash hit that became a global phenomenon. The number of special moves and regular attacks, as well as overall play control, dramatically increased from the original game. Players could “cancel” their attacks by performing another move during the first move’s animation, allowing for combinations of basic and special moves. Numerous world-famous characters debuted here, including Chun-Li, Guile and M. Bison.

Street Fighter II’: Champion Edition (1992)

Finally, players could take control of M. Bison, Sagat, Vega and Balrog – the villainous bosses of the original SFII. Players could now also engage in “mirror matches” such as Ryu vs Ryu or Zangief vs Zangief. Other changes include battle balance adjustments and alternate color schemes for characters’ second costume.

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Street Fighter II’: Hyper Fighting (1992)

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Hyper Fighting took the exciting enhancements of CE and added faster play speed, updated character balance and new special moves for some of the cast. Each character also receives a new default color. This is also the debut of Chun-Li’s fireball attack, the Kikoken!

Super Street Fighter II (1993)

This hefty upgrade adds four new playable characters – Cammy, Fei Long, T. Hawk and Dee Jay – plus numerous changes across the board. Every stage, character portrait and sound has been changed, making SSFII feel like a brand new game. A new “scoring” system was also introduced, tracking and rewarding first attacks, reversals and combos. Like alternate colors? Super SFII offered eight choices per character!

Super Street Fighter II Turbo (1994)

SSFIIT is perhaps the longest-running game still in active tournament play thanks to several adjustments. The speed of Hyper Fighting returned alongside updated gameplay balance, but the biggest addition may have been Super Combos. These devastating attacks were challenging to perform, but if used wisely, could turn the tide of battle.

Street Fighter Alpha (1995)

Though it released after Street Fighter II, the Alpha series turns back the clock to a pre-SFII period and looks at the events that followed the original Street Fighter. This look back is accompanied by an all-new anime-inspired aesthetic and new gameplay elements, such as air blocking and Alpha Counters.

Street Fighter Alpha 2 (1996)

Alpha 2 adds even more characters to the mix, including the debut of Sakura and the main-roster debut of Akuma. Custom Combos allow players to string normal and special moves together for impressive, unique attacks.

Street Fighter Alpha 3 (1998)

New stages, new music and new characters make Alpha 3 the most robust entry in this spin-off series. Players can choose among three “Ism” meters that give characters different abilities once the gauge has been filled.

Street Fighter III: New Generation (1997)

Ryu and Ken return, but everything else in SFIII lives up to the “New Generation” subtitle. The cast, stages, music and villains are all brand new and lavishly animated with detailed 2D sprites. Numerous changes to the battle system – such as the introduction of Super Arts and the ability to parry incoming attacks – make this an entirely fresh experience.

Street Fighter III: 2nd Impact (1997)

This re-imagining of New Generation adds two new fighters – Urien and Hugo – as well as EX Moves, which would later appear in both SFIV and SFV. These powered-up versions of special moves require you to build up and use some of your Super Art gauge, but offer more offensive options and/or damage potential.

Street Fighter III: 3rd Strike (1999)

Often considered the pinnacle of fighting games, 3rd Strike offers a demanding, deep and ultimately rewarding gameplay experience. Chun-Li joins Ryu, Ken and Akuma to create a roster of 19 nuanced fighters, while a brand-new dance & hip-hop-infused soundtrack provides an all-new sound for the series.

This collection includes online-enabled versions of Street Fighter II: Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike. While playing these four titles online, players can recreate the classic arcade gaming experience by battling the CPU whilst waiting for online opponents. Put your skills to the test and climb global leaderboards, one for each online title!

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Fans of the series can also enjoy diving into the past 30 years of Street Fighter history with rich character bios, a huge Museum Mode including never before seen art and interactive timeline, and listen to tracks in the Music Player.

A group of Pac-12 football players from multiple schools is threatening to opt out of both preseason camps and games until its negotiations with the league regarding concerns about racial injustice, their safety during the coronavirus pandemic and other demands are completed.

A text message obtained by ESPN says the group's goal is to 'obtain a written contract with the Pac- 12 that legally ensures we are offered the following protections and benefits.'

The group's list of demands, according to the text message, includes safe play amid the pandemic, fighting racial injustice, securing economic rights and fair compensation, protecting all sports and obtaining long-term health insurance.

People familiar with the group's mission told ESPN that the central issue it wants to address with the league and its schools is racial injustice.

On Sunday, the players issued their concerns and demands through The Players' Tribune, including the hashtag #WeAreUnited.

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Among the demands are protections for eligibility and better health and safety standards amid the pandemic, keeping existing sports by cutting pay to coaches and administrators, a plan to fight racial injustice in college sports and society, and plans for revenue sharing and six-year athletic scholarships, among other economic issues.

The Pac-12 said in a statement Saturday that it had yet to hear from the group.

'Neither the Conference nor our university athletics departments have been contacted by this group regarding these topics,' a Pac-12 statement said. 'We support our student-athletes using their voice and have regular communications with our student-athletes at many different levels on a range of topics. As we have clearly stated with respect to our fall competition plans, we are, and always will be, directed by medical experts, with the health, safety and well being of our student athletes, coaches and staff always the first priority. We have made it clear that any student athlete who chooses not to return to competition for health or safety reasons will have their scholarship protected.'

Ramogi Huma, the founder and president of the National College Players Association, is assisting the players in organizing the potential boycott, sources told ESPN. Huma, a former linebacker at UCLA, has been an advocate for college athletes' rights.

A staff member at a Pac-12 football program told ESPN that the movement is 'real' and involves potentially hundreds of players.

A UCLA player contacted by ESPN said Bruins team leaders planned to meet and discuss the potential boycott Saturday.

A person familiar with the Pac-12 campaign said players from Cal, Oregon, Stanford and UCLA and other schools are involved. The person said at least a few of the league's head coaches were aware of the potential boycott and have independently gauged their teams' involvement, which has varied from campus to campus.

Among the players' concerns are that they are being brought back to campus for practices and games when a handful of Pac-12 schools, including Cal, UCLA and USC, have told most, if not all, of the student body to stay home and take classes online this fall because of the coronavirus pandemic. Stanford is bringing only half of its undergraduates back to campus for the fall quarter (the Stanford undergraduate program is divided into 10-week quarters).

On Friday, the Pac-12 approved a 10-game, conference-only fall schedule for football that is scheduled to begin on Sept. 26. Each team will play five home and five road games, and the Pac-12 championship is scheduled for no earlier than Dec. 18 or 19. The conference title game will be held on campus and not at the NFL's new stadium in Las Vegas, as previously planned.

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Pac-12 commissioner Larry Scott conceded it 'may not be possible' to play even a 10-game schedule by Dec. 19 -- or that the spring might be needed to finish it.

'The same thing may happen in other markets,' Scott said. '... We recognize that the best-laid plans may not come to fruition, whether being able to start on [Sept.] 26, play a complement of a minimum number of games we feel would be required for a College Football Playoff, and we may start but not be able to finish, and then we will have to adjust.'

Half of the league's schools -- Arizona, Arizona State, California, Stanford, UCLA and USC -- are located in states with surging coronavirus cases.

'We realize at the moment, those are real hot spots, and the requisite authorities and approvals are not there yet,' Scott said.

With its delayed start to the season, the Pac-12 plans to enter the 'enhanced summer access' period as early as Aug. 3, followed by the start of its official training camp as early as Aug. 17.

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ESPN's Tom VanHaaren contributed to this report.