Devildriver Beast Torrent Download

Beast is the fifth studio album by metal band DevilDriver. It was released on February 22, 2011 in the US. Beast was recorded at Sonic Ranch studios in Tornillo, Texas2; and was produced by Mark Lewis (All That Remains, Trivium, The Black Dahlia Murder) and will hit retail via longtime label Roadrunner Records on February 22, 2011. Devildriver Beast Torrent Download 6,8/10 965 votes Olly Murs Dance With Me Tonight Free Mp3 Download Nl on this page. Artist:. Album: (Oct 27, 2003). Format: mp3 - lossy. Summary Last.fm: DevilDriver are a metal band from California, United States.

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File Name:DevilDriver - Winter Kills (Limited Edition) (2013)
Download Torrent:DevilDriver - Winter Kills (Limited Edition) (2013)
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DevilDriver tear their way through heavy metal again with Beast, the band's fifth album for Roadrunner Records, which is an exorcism of animalistic, primal hooks, death metal percussion and propulsive thrashing. While many bands in the modern era are already withering away by their second album and have shriveled up and died by their third, DevilDriver have proven to mutate, growing stronger, deadlier and more immortal with each successive release. Beast is living, firebreathing proof of that unassailable fact.
DevilDriver—Dez Fafara (Vocals), John Boecklin (Drums), Jeff Kendrick (Guitar), Mike Spreitzer (Guitar), Jon Miller (Bass)—have awakened something dark, deadly and dangerous. They've brought Beast to life for record number
five. With Beast, DevilDriver ventured into new territory: the grooves are catchier than ever, but there's an intricacy and taut technicality to them, representative of an angrier musical monster
Beast comes a mere two years after the band's incredibly successful Pray for Villains, which debuted at number 35 on the Billboard Top 200. Villains even surpassing first-week sales of their critically acclaimed 2007 outing, The Last Kind Words and 2005's The Fury of Our Maker's Hand. It's been a constant uptick for the Southern California quintet since they first blasted a hole through the zeitgeist in 2003 with their pivotal self-titled debut.
DevilDriver continue breaking the mold and busting heads in the studio and on stage. Who can forget their now legendary appearance at Download 2007, which arguably generated the biggest circle pit in history? Or any other live show they've played for that matter? Or any of the explosive anthems they've released to radio or video? Nevertheless, everything that has come before merely served as a prelude to the birth of Beast.
'It's another level,' Fafara says of his band's latest offering, insisting that the band isn’t tethered to any style, genre or self-imposed limitations. 'We didn't simply re-issue a sound we found that worked, which most bands will do especially on their fifth, sixth or seventh record. They'll lay on their laurels and stick to what they've done. We're not looking at what anyone around us is doing. Since we're not paying attention to any of that, we were able to find unique music within ourselves. We tried to break some boundaries and stretch the genre open. We keep redefining ourselves.'
Most bands don't sound this fierce and fiery on record number one and most don’t have the stamina to retain this burst of sound and fury by a fifth full-length. However, DevilDriver aren’t “most bands”; they burst at the seams with a violent
energy that teeters between the hyper-charged assault of 'Hardened' and the punked-out fire of 'Bring the Fight (To the Floor.)'
Fafara goes on to say that 'Everyone came full circle on this album. They're all playing their asses off. This is something where I put myself to the test. We've taken a complete left turn by really trying to install groove and cadence. You hear weird, odd tempos, and we're taking little slices of the map out and putting in groove. For me, there's a lot of punk rock influence too. It's a crazy dichotomy of music.'
The musical prowess of the band members is becoming more evident beyond the metal world, as Spreitzer, Kendrick and Miller will all release signature ESP guitars sometime next year. Miller is also only the third bassist in the history of the
company to have his own signature bass, which is a testament to his fortification of DevilDriver’s rhythmic backbone. Boecklin has also been prominently featured in all drum magazines, namely Modern Drummer and DRUM!, as his kit work continues to turn heads.
DevilDriver conjure genuine chaos and make it beautifully brutal with the dichotomy that Fafara spoke of. For Fafara, the title sums up the band's mindset. 'The record title Beast doesn't just explain the music. It really has to do with us and what we've become. The touring machine that we are is Beast. As friends, we're Beast. That describes us perfectly. The last 24 months has really shown us who we are as individuals and as a band. After everything we've gone through as people and as a band, it's totally appropriate.'
That touring machine will commence in the immediate wake of the album's February 22, 2011 release. Be prepared to hear 'Talons Out (Teeth Sharpened)' being screamed back
to DevilDriver at festivals worldwide by fans. On songs like 'Shitlist' and 'You Make Me Sick (Sacred Secrets,)' Fafara and Co. go right for the jugular musically and lyrically.
'It's a sincere, pissed-off street record,' reveals the singer. 'It's got straight-to-your-heart lyrics. I jumped outside of myself on Pray for Villains and wrote stories. On this one, I came back to who I was. It was an intense time, and this captures that intensity. It's the guy who walks through shit the best that eventually starts hovering over the top and he wins. Some people will lock themselves in a dark room and wallow because the world is crumbling. I do the opposite. I start sharpening my teeth and my nails. I start looking with an electric fucking glance and moving through life. That's what this album is about—the daily fight that is life.'
Producer Mark Lewis [All That Remains, Trivium] encouraged the band to continue to fighting harder. After an intense series of writing sessions in early 2010, DevilDriver recorded with Lewis at Sonic Ranch in El Paso, TX. Fafara and Lewis
finished vocals together in San Diego at the home studio of Tim Lambesis [As I Lay Dying]. Dez continues, 'Working with Mark Lewis was a great help this time because he envisioned where we were all going with us. He wanted us to step out of the box, and together we did.'
Stepping out of the box lead to 'Dead to Rights,' which spills blood with every note, building an infectious refrain within the framework of pummeling polyrhythmic madness. 'Talons Out (Teeth Sharpened)' is an anthemic war cry that drops from shrieking verses into double bass terror, while 'Blur' spits punk grit into extreme metal posturing. This is one Beast that cannot and will not be contained.
In the end, Beast is as alive as anything DevilDriver has done up to this point because of the devotion of the members.
Fafara concludes, 'These five souls make this band what it is. It lies in the salt and pepper from everyone. What's most important is our fans get delivered the kind of music, stage show and energy that they're expecting from us. Because of all the time and personal sacrifice, we are a Beast. The pleasure is that we're all together as friends still. Nothing can stop DevilDriver.'
This Beast is alive and won't ever die. You have been warned…

Line-up:
- Dez Fafara - vocals
- Mike Spreitzer - guitar
- Jeff Kendrick - guitar
- John Boecklin - drums

Tracklist:
01. The Oath
02. Ruthless
03. Desperate Times
04. Winter Kills
05. The Appetite
06. Gutted
07. Curses And Epitaph's
08. Caring's Overkill
09. Hunting Refrain
10. Tripping Over Tombstones
11. Sail
12. Shudder (Bonus Track)
13. Back Down To The Grave (Bonus Track)
Genre:Others
Subgenre:Groove Metal
Bitrate:320 k
Size:134.51 MB
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Added:20/08/2013
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Last Seed Update24/01/2021 17:43:59

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The Story Mode gameplay consists of two Episodes with multiple stages that are unlocked as the previous stages are completed. Within each stage, up to four characters can be playable (One player, 3 AI). Before starting the stage, the player can choose which character to play as, and which characters to set as the AI.

Each stage consists of different rooms, each room must be cleared of enemies before proceeding to the next. Each stage has a specific goal or objective, which must be completed in order to finish the stage.

Weapons dropped by enemies may be picked up if you are not holding a weapon. You may hold up to two weapons at once. Special weapons, such as Sanford'shook cannot be discarded. Sanford's hook, which is a melee weapon, also acts as a ranged weapon when the throw button (E) is pressed. It then returns to Sanford.

Along with a health bar, you also have a TAC-BAR. The TAC-BAR consists of four bars, and recharges over time. When you are hit, the TAC-BAR loses a bar. As long as the bar does not empty, your health with not degrade. A.T.P. engineers and A.T.P. soldats also have TAC-BARs of their own how many bars they have is depending on what difficulty you set it to.

Each time an enemy is killed, the bullet-time meter increases. After at least one kill, the player may press Shift to enter bullet-time, where all movements are reduced to slow motion. However, certain perks in Arena Combat Mode keeps the player's movement speed intact and having low health will end bullet-time prematurely.

In the Episode 1.5, when you reach half-way all the 5th stage (Vaults), the player will get a halo and the bullet-time switches to Magic Bar. When the player presses Shift, Dr. Christoff will pull out some dark beam for his hands or eyes, which will hit the ground, knocking over all the enemies near him. When the player holds Shift, he will throw the beam in front of him and whoever touches the beam will disintegrate upon impact (unless it is a enemy with many lives, or zombies).

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Interactive items, such as lockers or doors, can be opened with the spacebar to reveal extra weaponry, or to prime explosives on objects to destroy them.

Episode 1: Project Nexus

A plan to stop Project Nexus is at hand. Hank, Sanford, and Deimos are playable in this episode.

[1-A] Jail

'In order to bring about the destruction of the Nexus Project and the Nexus Training Program, Hank has been hired to enlist the help of incarcerated agents Sanford and Deimos.'

This level serves as the game's tutorial. Hank is the only playable character in this stage, the goal of the stage is to locate Sanford and Deimos and help them escape.

[1-B] Armory

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'We're in danger of Nexus Units advancing their equipment loadouts. Hank is required elsewhere, so Sanford and Deimos will have to infiltrate the Armory and put an end to the Nexus weapon stockpile.'

Sanford and Deimos are playable characters in this stage, the goal of the stage is to locate all weapons crates in the Armory and destroy them.

[1-C] Com-Tower

'Opposition is getting stiff. The probability of hitting the Headquarters of Project Nexus with any reliability will be nil unless we can disrupt its communications array.'

Sanford and Deimos are playable characters in this stage, the goal of the stage is to locate all communications terminals and destroy them.

[1-D] Barracks

'With Nexus Units reeling from the satelite blackout, we may now launch a stealth strike directly against their most precious and plentiful resource: their manpower. John deere planter serial number lookup. Kill them all!'

Sanford and Deimos are playable characters in this stage, the goal of the stage is to kill all enemies within the Barracks.

[1-E] Recon Hut

'With the Communication Tower down and the Barracks totally obliterated, the Nexus has been forced to adapt. Engineers have been dispatched to convert a nearby Recon Hut into a new Com-Tower. Disable the facility.'

Sanford and Deimos are playable characters in this stage, the goal of the stage is to find the newly put up communications terminal and destroy it.

[1-F] Stronghold

'Intercepted transmissions report the deployment of new G03LM Mk1 units for training at the Nexus Stronghold. Infiltrate the facility, learn what you can, and eliminate this new threat.'

Sanford and Deimos are playable characters in this stage, the goal of the stage is to kill all the G03LM enemies within the Stronghold. To kill the G03LMs, you must hit them with melee attacks until their faceplate falls off. Then, you must shoot their head: they are immune to attacks on any other armored part of their body and most melee attacks will not reach their heads.

[1-G] Bar

'It's time to prepare for the final assault on the Nexus Headquarters. A nearby bar is operating as a front for a munitions depot, and hitting this location will benefit us twofold: we'll be well-equipped for the final battle, and Nexus morale will plummet.'

Sanford and Deimos are playable characters in this stage, the goal of the stage is to get to the munitions deposit. This is also the stage where you fight the G03LM Mk2. It should be noted that a large majority of the weapons in this stage are bottles. As of the v1.8 update, Krinkels, Luis, Cheshyre, and The-Swain are included in the room with the 'Welcome New Employees' banner.

[1-H] Nexus H.Q.

'Agents Sanford and Deimos will follow Hank into the heart of Project Nexus and eliminate all threats. The Nexus Training Program is still a mystery to us. Discover what you can, and take no prisoners.'

Hank, Sanford, and Deimos are playable characters in this stage, the goal of the stage is to uncover Project Nexus. Mag Agent: N is the final boss of this stage. On Floor B-1, where the terminal to release the first set of spikes is, the binary sword can be found in a wall safe.

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Episode 1.5: Ground Zero

Episode 1.5 explains the origin of Jesus and Project Nexus. The story takes place 15 years ago.

Dr. Christoff is the only playable character in this episode.

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[1.5-A] Sci-Post

'Fifteen years ago, Project Nexus was the highlight of Nevada's research into resurrective cloning, thanks to the efforts of Dr. Christoff, the program's chief scientist. Reports vary, but something is said to have gone terribly wrong..'

The goal of this stage is to escape the Sci-Post after an apocalyptic zombie outbreak (instigated by Christoff) in the cloning facility.

[1.5-B] Quarters

'In the distance lay the Science Tower, the seat of all Nexus research, and only the eccentric Dr. Hofnarr had high-level access. Christoff's treason would be short-lived if Hofnarr could not be convinced to turn against the organization.'

The goal of this stage is to locate Dr. Hofnarr and ally with him in order to gain access to the Science Tower. Riot guards debut in this level.

[1.5-C] Muto-Lab

'Once again on his own, Dr. Christoff began his race to the top of the tower. The outbreak would not be contained for long, and the experiments of Project Nexus proved to be more dangerous than their creators.'

The goal of this stage is to fight through the infected Muto-Lab and reach the second floor. Abominations debut in this level. Mag Agent: Gestalt is fought at the end of the level.

[1.5-D] Chapel

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'Continuing his ascent, Christoff waded through hordes of Nexus abominations. He cringed at what his science had been used to create, eager to reach the end of his climb and make those responsible pay for what they had done.'

The goal of this stage is to fight through the chapel in order to reach the the third floor. Sleepwalker patients debut in this stage. Phobos, armed with the binary sword, is fought near the end of this stage.

[1.5-E] Vaults

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'Nevada itself was on the brink of collapse under the weight of the Project's perverted science. Time was running out, and with no way to know what terrible thing the Nexus would throw at him next, Dr. Christoff prepared for the worst.'

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Once again, the goal of this stage is to reach the next floor. The halo is obtained in this stage.

[1.5-F] Solarium

'The bulk of the tower now miles beneath his feet, Christoff set his sights upon his prize: the very artifact powering Project Nexus itself. With it in his posession, he would finally strip the program and its insidious masters of all power. God help them!'

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The goal of this stage is to locate and defeat Phobos. This level is more challenging since zombies, abominations and loyal Nexus units no longer attack each other.

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Game ModesStory Mode·Arena Combat Mode·Zombie Arena Mode
Story Mode Characters

Hank·Sanford·Deimos
Dr. Christoff·Dr. Hofnarr

Arena Combat Characters

Subject 1v02P 6
Jesus·Tricky·Krinkels·Cheshyre·The-Swain·Luis

Nexus Units

Grunt·Agent·Agent Mk1·Agent Mk0·G03LM·Mag Agent: N
Scientist·Zombie·Riot guard·Abomination·Sleepwalker patient·Mag Agent: Gestalt·Phobos

InteractiveLockers·Obstacle·Spike gate·Terminal
OtherProject Nexus·Science Tower·Weapons·Armor·Player stats·Squadmates·Gear Shop