Hobbit Kingdoms Of Middle Earth Forumlastevil

Okay, so this was another little… surprise, shall we say, in Desolation of Smaug. It’s mentioned a couple times that the Arkenstone apparently holds the power to unite the “seven dwarf kingdoms”, and later it’s mentioned that Erebor was the “seventh kingdom of the dwarves.” Which begs the question - what are these seven dwarvish kingdoms? The short answer, I’m afraid, is that we really don’t know, since “seven dwarf kingdoms” are never mentioned in any of the books. But let’s talk about it in more detail:

First of all, just a quick note on the Arkenstone: Desolation of Smaug gave the jewel way more political importance than it actually had. In the books, the Arkenstone (aside from being a giant jewel), really only held symbolic and cultural value. Thorin wanted it because it was a family and cultural heirloom - a symbol of the height of Erebor’s power and greatness. And (aside from being a giant jewel), the other dwarf clans really wouldn’t have cared about it. Possessing the Arkenstone wouldn’t have given Thorin any power over the other dwarves at all. So, just… yeah.

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Hobbit Kingdoms Of Middle Earth

Now, back to the “seven kingdoms.” There has never been, at one time, seven known dwarvish kingdoms in Middle Earth. In fact, at the time of The Hobbit, the only known kingdoms are Erebor (or, to be more precise, the exiles from Erebor living in the Blue Mountains) and Dain Ironfoot’s dwarves living in the Iron Hills. We know that there are other dwarves, most likely in the far east, but we really don’t know any details about them. So, where is Peter Jackson getting this “seven kingdoms” idea?

Seven is a very important number among the dwarves. It comes up a lot in their history. Most importantly - especially for this post - is the Seven Dwarf Fathers. When the dwarves awoke, they were led by seven dwarves, each of which lead a single clan. Meaning that (just as the elves were divided into the three groups, Vanyar Noldor and Teleri) the dwarves were originally divided into seven clans - you can read more about them in this post. So, I’m reasonably sure that Peter Jackson was trying to reference these seven clans. The problem is that he’s very limited in which of Tolkien’s works he can reference (he only has rights to LotR and The Hobbit), and the seven clans are talked about in The Silmarillion (which he cannot reference.) So, to get around this, he used the word “kingdoms” instead of “clans.” At least, that’s my assumption.

It’s still a little clumsy. Because, by the time we get to the evens of The Hobbit, the seven clans aren’t so clear-cut anymore. Around the time of the War of Wrath, most of the Firebeards and Broadbeams (those clans living in the Blue Mountains) joined the Longbeards (the clan living in Moria). (The issue of these two Blue Mountain clans comes up a couple times. For example, we’re told that Sauron gave the dwarf rings to seven dwarf kings – but at the time, the Firebeards and Broadbeams probably don’t have kings, or if they do they’re living within the kingdom of the Longbeards, so they wouldn’t actually be ruling anything? It’s all very murky.) And we know next to nothing about the other four clans, other than the general theory that they probably live in the Orocarni Mountains to the far east.

What we do know about the seven clans in the Third Age, though, is that all seven clans were represented in the War of the Dwarves and Orcs (which ends with the Battle of Azanulbizar, 142 years before the events of The Hobbit.) All the clans joined together to fight the orcs in order to avenge the death of Thorin’s grandfather Thror (this, by the way, when Thorin’s family did not have possession of the Arkenstone.) But we don’t have too many details about the makeup of this pan-dwarvish army, so we don’t really know how the clan system worked here. Like I said, very murky.

But, even assuming that the “seven kingdoms” is a reference to the seven clans, Erebor was certainly not the seventh kingdom. By this definition, Erebor is representing the Longbeard clan, which is actually he oldest (and therefor first) of the seven clans, having been lead by Durin I. And, in case you’re wondering, it’s also not the seventh kingdom of the Longbeards. So I really don’t know what to do about that one.

To summarize a post that got way too long: The “seven dwarf kingdoms” are not part of the books, nor is the part they play in adding political significance to the Arkenstone. My theory, though, is that they’re just a roundabout reference to the historical/cultural concept of the seven dwarf clans, though the state of their existence in the late Third Age is something of an unknown.

SOURCES: The Hobbit, LOTR, LOTR Appendices, The Silmarillion

95 notes // 5:16 PM // REBLOG

Game Introduction – The Hobbit: Kingdoms of Middle-earth

The Hobbit: Kingdoms of Middle-earth is a persistent city-building game developed by Kabam where you build up a city, gather resources, and battle other players. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Quick Start Guide

  • To download the game, click the “Play Now” button at the top of this page.
  • Once downloaded, click the “play” button
  • That’s it! You’re ready to start the game!

How to Play

  • UI: First, let’s go over the basic user interface to get you acquainted with how the game works and what all the various buttons and icons mean to you.
  • Username: Let’s work from top left to right on down. First, if you look in the top left you’ll see that the screenshot says “Sherm”—this can be changed by clicking it and creating your own unique name.
  • Mithril: Mithril is the premium currency in the game where you can spend in the shop for various upgrades and expansions to your city.
  • Resources: The bread, log, stone, ore and gold icons followed by the amount that you have is vital to building and upgrading your city’s structures. Each new building and upgrade takes various amounts of each of these resources. In the “field view” (which will we explore further on) you can create structures that help boost production. There are also other free and not-so-free ways to gain resources.
  • Blank Tiles: Where you see empty square spaces, this is where you build out your city. Every blank square represents the ability to build structures. Simply tap them to create.
  • View: In the bottom left corner is the various views you can take in the world. The current view is in the Keep view.
  • Field View: Field View is outside of your cities structure. You can see the citadel and the surrounding walls faintly in the distance. Here is where you build your means of production—farms, quarries, mines and lumber mills.
  • World View: World view is where you expand your territory. You can scout or attack surrounding islands to expand your territory, population and resources.
  • Building Types (Keep View): In the above screenshot, here are some examples of the building types that you can create early in the game. Once you create them, you can upgrade their abilities from the main Keep view page by tapping them. Each building type is interconnected. In addition to resources, certain buildings require other buildings to be upgraded to particular levels before you can upgrade the one that you wish. It is a process of building up your entire city instead of picking and choosing which ones you would like at that particular point in time.
  • Building Time: This is a game, when played more than casually, which is all about time management. Each building takes anywhere from 5 second to hours or days to create, and you only can build or research (more on that soon!) one thing at a time. You can purchase, with mithril of course, the various speed boosts that cut down on building time.
  • Research: When not building new structures, you can also research to make current structures more effective. Like building new structures, researching has various cooldown times and requirements of resources and building types to met before you can complete them.
  • Quests: Quests are critical to your success in the game. They are your guide in the early going to make sure that you have enough means of production to defend yourself against other player’s attacks. (After a week, your city is vulnerable to attack by other players) Follow the suggested missions to build up your city and claim the mission rewards, which are usually resources but can also include gold and speed tokens. Completing these missions will also help you level up and continue to get stronger to expand your city and defend yourself against incoming attacks.
  • Alliances: You can join alliances, which is a player-to-player way of sharing resources and combining strength to attack and defend. The game has an in-game chat session that is fairly active, and I would suggest joining an alliance so you are not at a disadvantage when your week of grace period from attacks expires.

Hobbit Kingdoms Of Middle Earth App

  • Gollum’s Riddle: Gollum’s Riddle is a daily free chance at gobs of resources and other goodies. You get one daily chest for free, and then from there can pay mithril to gain further resources. This is a great tool to build up your resource pool, and playing daily is more than sufficient in the early going. From there, it will depend on how much cash you want to pony up.
  • Keep Controls: Within the keep you can make a few choices—tax rate is but one example. The higher the tax rate, the higher the gold resources you have at your disposal, but the less happy your people are. As they are less happy, they will be less productive. Be careful not to go too far on the tax rate!
  • Earning Free Gold: As always with games with this type, there are a few incentives of free gold by doing various tasks. The main one is creating a Kabam account, which nets you a cool 75 mithril. You can also link the game to your Facebook account for more free mithril.
  • Attacking Islands: In World View you are able to view surrounding areas for attack. By touching them, you have the option to scout and attack. By scouting the area first, you will get a report on the forces and defenses that are awaiting you in your message inbox. Always scout an area first unless you are absolutely sure of victory, or you may see your army wiped out by a force that you did not expect to be so large.
  • Defending Against Attack: You are immune from attack for a week, which should give you plenty of time to bulk up. Mind that you build a solid force through the training grounds, but also do not forgot to build up your ramparts. Joining an alliance to help defend your city from attack is not a bad idea as well!


You have completed Gamezebo’s quick start guide for The Hobbit: Kingdoms of Middle-earth! You should be all set on your way to play your best game! Be sure to check back often for game updates, staff and user reviews, user tips, forums comments and much more here at Gamezebo!