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Get your hands on sweet deals and limited-time offers from some of the world's best video game publishers-only on Origin. The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for recreation. In the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. The history of video game consoles, both home and handheld, had their origins in the 1970s. The concept of home consoles used to play games on a television set was founded by the 1972 Magnavox Odyssey, first conceived by Ralph H.

For my history day project, I will examine how the first video game lead others into making video games and its effect on the world. I will also look at the legacy it left behind and other famous video games’ legacies. I will briefly review inventor William Higinbotham life around when he made first game, 'Tennis for Two'. Video game arcades reach their heyday as home consoles—led by Nintendo—begin to take sway. 1980 A missing slice of pizza inspires Namco’s Toru Iwatani to create Pac-Man, which goes on sale in July 1980. That year a version of Pac-Man for Atari 2600 becomes the first arcade hit to appear on a home console.

source:HereThe History Of Video GameshomeJan 9th, 2018

The legend of Pong, the one-dot and two-paddle sensation that mimicked table-top tennis, was the granddaddy that led to the establishment of Atari and the video-game craze.

More than 8,000 Pong stand-up arcade cabinets were sent out into world in the two years following the games release in 1972. These addicting consoles brought kids in groves to the stores and restaurants that had the game. With pockets full of scavenged quarters, these youngsters played at the rate of $35-$40 per day, per machine.

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From those innocent early days, the world has grown to 2.2 billion gamers, and 50 years of gaming has brought video game companies revenues close to $109 billion.

Pong put Atari on the map, and led to the creation of the mass-marketed game console. By 1977, 27.6 million Atari sets were in homes across the world, and gave Steve Wozniak and Steve Jobs something to do while they figured out their computer company Apple. The two techno-geniuses built the Atari game Breakout in their spare time, and Woz says that the game influenced the design of the Apple II.

During the 1980s, Pac Man and Mario Brothers stole the hearts of every adolescent, who went on to buy the first Nintendo Gameboy in 1989, and the Super Nintendo in 1991.

Today, 43 percent of games are played on a mobile device, 31 percent of gamers use an at-home console, and 23 percent use a PC. More importantly, 71 percent of parents now believe that video games positively influence their children's lives, which is quite different from the 1990s when parents consistently banned their children from games like Mortal Kombat and Doom as the debate regarding game violence and its affects on children reached its peak.

Did you know that video games can improve your health?

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The History Of Video Games

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