Video Game Addiction Treatment Program Options. As with gambling addiction, video game addiction is a clinical impulse control disorder.According to psychiatrist Michael Brody, MD, the criteria for video game addiction is the same as that for addiction to a substance. Uno 4 Colors is an online multiplayer UNO game. If you want to play games with other players at any time, come and try this game. The game consists of three modes, with the choice of playing with two, three or four people. The player who first thr. The latest tweets from @TrvTonTransport.

Play a fun and addicting virtual version of the fast-paced, family-friendly card game Uno! Classic Uno Cards captures all the chaos and drama of the real-life version of Uno as you take on two computer-controlled opponents in a race to ‘play’ / get rid of all of your cards!

Background info: For those unfamiliar with Uno, it's a color-coordinated, matching-based card game of chance. You and your opponents begin with 7 random cards each, and must try to get rid of them by matching their color or number with the card on top of the ‘Discard’ pile in the center of the play zone. However, as well as normal numbered cards, there are also all kinds of wacky ‘Wild’ and ‘Action’ cards which shake up the game play.

Reasons to play this virtual card game: If you're a fan of Uno, and have enjoyed playing it with friends or family before, you should relish the opportunity to tackle this awesome online version. The rules and game play are exactly the same – so expect dozens of twists and turns as players race to empty their hand while attempting to thwart opponents with well-placed Wild cards!

Strategy to win: Although you need a generous share of luck to succeed at Uno, you can increase your chances of victory with good awareness, strategy and tactical play. Keep an eye on how many cards your opponents have left! If an opponent is down to just one card (Uno), maybe play a ‘Skip’ or ‘Reverse’ card to deny them the chance to play that last card! Careful, smart use of your Wild and Action cards is vitally important!

How to Play: A Flash-based, online card game for notebook, laptop and desktop PC / Mac (with certain browsers). As the game is loading, you are given a thorough explanation of the aim of the game, and a clarification about which cards perform which actions. You can choose to skip these instructions, but we recommend that you read them, especially if you're new to Uno.

In this version, there are three ‘Rounds’, with each round being a full game of Uno. The aim in each Round is to get rid of all of your cards before your opponents. The winner of the Round earns points based on how many cards the other two players have left in their hand at the end of the Round. The player with the most points after Round 3 is declared the winner!

The aim of the game is to get rid of all of the cards in your hand. You begin each Round with 7 cards (Your computer-controlled opponents also have 7 cards to begin, but these are hidden from your view). There are normal, numbered cards from 0-9 in four different colors: Blue, Red, Green, and Yellow (There are also various ‘Action’ and ‘Wild’ cards, which are explained below).

The ‘Discard’ pile in the center of the play zone is the key to how the game goes. To play a normal numbered card, you must match the color or number of the card on top of the Discard pile. For example: If the card on top of the Discard pile was a green 4, you could play any green numbered card, or a red / yellow / blue 4. Using your computer mouse or touchpad, Left Click on the card you wish to play. You and your opponents take turns to play cards.

As well as the numbered cards, there are also various Wild and Action cards which alter the normal game play:

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  • Reverse: This reverses the order of the play from clockwise to counter-clockwise, and vice versa.
  • Skip: The next player in line to go is skipped.
  • Draw Two: The next player misses a go, and is forced to take two cards from the main deck.
  • Wild: The player playing this card declares the color to be matched from that point (Click on Blue, Green, Red or Yellow if you play this card).
  • Wild Draw 4: The player playing this card declares the color to be matched from that point, and the next player in line is forced to take 4 cards from the main deck.

If none of the cards in your hand match the color or number, and you have no available Wild Cards, you must take a card from the main deck. To do this, click on the blue button to the left of the Discard pile. If this card is playable, you can put it down straight away. Otherwise, the turn passes to the next player.

When you have just one card left in your hand, you must declare this by clicking on the Uno button in the bottom left corner of the game screen. Failure to do this results in a penalty whereby you miss your next turn and are forced to take two cards from the main deck. Ouch!

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Penalty Shoot

Mr. Bouncemasters 2

Bo Ryan runs the swing. Bruce Pearl’s team presses the hell out of you. John Calipari runs an NBA roster and somehow remains under the salary cap.

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Yet until this season, Rob Jeter’s Milwaukee Panthers have struggled to really find an identity.

Ryan Allen and Kaylon Williams defended well last year on the perimeter. Having Paris Gulley to help in 2011-12 has brought great results.

This has always been a team that rebounds well, but that’s not an identity. Perhaps the poor free throw shooting has been the Panthers’ identity, but I don’t think anyone wants to own up to that one. So what kind of team are we? We don’t run the swing, more of a swing/dribble drive hybrid that looks great in Kaylon Williams’ hands and no one else’s.

Looking over the box scores of the season and watching the team play has led me to a conclusion, that this year the Panthers actually have found an identity.

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Man-up, smack you around, in your face defense. This is the kind of identity that I’ve longed for, and the 6-1 start is due to this newfound interest in defense.

With Kaylon Williams, Ryan Allen, and Paris Gulley on the court, there is no team in the country that Milwaukee cannot defend. These three are the kind of lock down defenders that coaches drool over; Ryan Allen spent much of last season playing minutes despite so-so offense because he was a dynamite defender; it looks like Paris Gulley is going to be the same player this season, as he played 18 minutes tonight despite having a poor offensive night.

Over the offseason, Ryan Allen worked on his offensive game to the point where not only is he no longer a liability on the offensive end, but he’s a boon for the team’s scoring chances. How does this help Milwaukee’s defense? Well, to put it simply, Allen is on the court a whole lot more. Ja’Rob McCallum spent the summer doing the opposite, and bulked up and built enough lateral quickness to no longer be a tremendous liability on the defensive end. While McCallum and freshman Evan Richard are not on the level of the other three guards, they are not bad defenders and get better with more game experience.

Ryan Allen has become one of the premier defenders in the Horizon League along with CSU's D'Aundray Brown and Butler's Ronald Nored.

The Panthers showed the speed and toughness to run with Michigan State for 38 minutes last week, getting back in transition D and limiting second-chance opportunities by racking up defensive rebounds.

In the post, Kyle Kelm and James Haarsma had trouble with help defense and defending layups against Southwest Minnesota State; they have not had that trouble since, and while Haarsma has been consistently great on defense, Kelm has only gotten better and better every game.

Off the bench, Ryan Haggerty is one of the best post defenders in the conference. While he doesn’t have much of an offensive game in comparison to Kelm, Haarsma and Tony Meier, Haggerty more than measures up by having a strong nose for the ball, playing exceptional help defense, blocking shots like a machine, and playing with a high motor.


Ryan Haggerty may not play 25 minutes a game, but he is an exceptional post defender.

We can trace this newfound love of defense back to the Northern Illinois game. With Williams in the lineup for the first time, the Panthers won the game by forcing the Huskies to shoot only 37% and give up 23 turnovers. Since then, the only team to sniff 60 points on Milwaukee was Michigan State, whose nine point run to begin the second half left 61 points the rest of the game.

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The Panthers’ opponent field goal percentage (37.1) ranks number one in the Horizon League. Milwaukee also leads in opponent efficient field goal percentage (40.1%) and, most importantly, is only giving up 53.1 points per game, first in the Horizon League and eighth nationally.

Here is a short table showing defensive numbers and how Milwaukee stacks up nationally:

Opponent StatisticsNumbersConference rankNational rank
Points per game53.118
Field Goal%37.1128
Effective Field Goal%40.1114
3PT Field Goal%22.826
Steals per game5.7277

So, as you can see, the Panthers have found their identity – lock down defense. It has become something the Panthers have done very well all season, and the team’s record shows that this is the difference-maker that coach Rob Jeter has looked for over his head coaching career.

With new emphasis on defense, Milwaukee is finally moving up into the echelon where their fans can expect tough defense and a shot to win every game.

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Filed under: Commentary, Milwaukee Tagged: College Basketball, defense, Evan Richard, Ja'Rob McCallum, James Haarsma, Kaylon Williams, Kyle Kelm, Milwaukee, Milwaukee Panthers, NCAA basketball, Paris Gulley, Ryan Allen, Ryan Haggerty, team defense, UW-Milwaukee, UWM Panthers Leave a comment »